Escape Rooms
Lock a room. Hand them the first clue.
An escape room at home is simpler than it looks from the outside. It is a short chain of puzzles, each one handing over the number or the word that opens the next thing, and a door or a box at the end that stays shut until the chain is finished.
What makes one good is not how hard the puzzles are. It is whether a solved puzzle announces itself. A player who has the answer should know they have it, without asking an adult whether they are right. That is why a padlock beats a sheet of paper with the answer written under a flap: the lock says yes or no and nobody has to referee it.
Three locks and forty five minutes is the shape that works for most groups. Fewer than three and it is over before anybody settles in. More than five and the youngest player stops contributing and starts watching. Everything here is built to print on a home printer, with answers on a separate page so the person running it can check without being handed a spoiler.
Guides for Escape Rooms
How to build one yourself, start to finish.
Escape RoomsPrintable Escape Room for Kids: The Locked BriefcaseOne sheet, four puzzles, and a password at the end that tells kids whether they got it right. Print it, hand over a pencil, and the next twenty minutes take care of themselves.2 min read
Ready to Play
Already designed and tested. Download, print, play.








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