Setup Tips
Less time setting up, more time playing.
Setup is where a good idea dies. The plan is an hour of hiding clues the night before, and what actually happens is twenty minutes on the morning of the party with somebody asking where the tape is.
Plan for that instead of fighting it. Ten minutes is the real budget, so a game worth running is one that prints in a single pass and hides in ten stops. Anything needing cutting out should be cut the night before, in front of the television, and stacked in the order you will hide it.
Three things save the most time and the most trouble. Photograph each hiding place as you go, so you can find your own clues. Number the back of every page, so a dropped stack is not a puzzle of its own. And set up the last stop first, because if you run out of time the ending is the part you cannot improvise. A hunt that fizzles at the end is remembered as a hunt that did not work, however good the first eight clues were.
