Escape Room Builder
Pick a theme, choose the password, and print a whole escape room: the briefing, the puzzles, hint cards and a Game Master sheet. Every puzzle hides one letter of the password, so the room checks itself. No padlocks, and no sign-up.
The theme
Who is playing?
Each letter is one puzzle. Try a name.
Prints on ordinary paper, in black and white. Every page is drawn in lines, so it prints the same on any printer.
The puzzles
Drag by the dots to reorder. Change swaps the kind of puzzle; New makes a fresh one. Each still hides its letter.
What prints
Click the title, the story or the ending on the pages below to write your own.
Want one that's ready to go?
Finished adventures, written and tested, with everything to print and cut out. Instant download, and it prints at home on ordinary paper.
How the room checks itself
Every puzzle hides one letter, and the letters in order spell the password. So nobody has to grade anything: when the letters on the Lock page make a word, the team knows they're out, and when they don't, one letter is wrong and they know which puzzle to look at again. Make the password a name, and the room spells out the birthday child at the end.
Five kinds of puzzle, five different jobs
A coded message, a maze, picture sums, a what-comes-next pattern, and spot the odd letter. They ask for different things on purpose, so a different person in the room gets to lead each time: the careful reader, the one who is quick with numbers, the one with sharp eyes. Every puzzle has exactly one answer, and every page carries whatever it needs to be solved.
Running it
Read the briefing out loud, then hand the puzzles over one at a time for a small group, or all at once for a big one. Keep the Game Master sheet to yourself: it has the password, every answer, and an ending to read when they say the word. Cut the hint cards apart and give one only when a team has been properly stuck for a few minutes, the small hint first.
Want a physical ending? Put the prize in a box, and have the Secret Code Maker write where the box is in code, or draw a treasure map to it and hand that over when they say the password.


